EOS Online Subsystem: 2024 roadmap update

How we've been tracking on our 2024 roadmap for EOS Online Subsystem.
June Rhodes posted on Jul 8, 2024

It’s been a while since the initial roadmap plan for 2024 for EOS Online Subsystem, so I thought I’d do another update on how we’re tracking and what the latter half of 2024 will look like. Spoiler alert: The initial timeline was overly optimistic, and there’s been a few unforeseen issues that will mean it takes us longer to complete the outlined roadmap.

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EOS Online Subsystem: The roadmap planned for 2024

Outlining what we're working on for EOS Online Subsystem for the remainder of 2023 and first half of 2024.
June Rhodes posted on Nov 17, 2023

I don’t usually write up big “here’s what we’re planning on in the future” posts like this. In fact, it’s probably well known by now that I don’t provide ETAs on features or bug fixes because the roadmap for plugins changes frequently.

However, at this point I’ve got a fairly good idea of what the remainder of 2023 and the first half of 2024 is going to look like in terms of EOS Online Subsystem development. It means it will take a longer to get to the next big feature release and a little longer to address support requests while I do important work on the plugin internals, so I wanted to go through what is being done so you know how this benefits you in the future.

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Getting started with UEFS

How to use UEFS to instantly deploy Unreal Engine to every computer in your team.
June Rhodes posted on Nov 4, 2022

UEFS allows you to package up Unreal Engine and instantly use it on every computer in your organisation. All changes to the engine folder are done with copy-on-write, so restoring the engine to it’s original state is as easy as re-mounting the package. This quickstart guide will show you how to set up UEFS in your team or organisation.

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